About 5 minutes. Your child has made a real game that they designed. Time to save it, decide whether to share it, and talk about what they did.
Your task
Download a copy of the finished game. Decide whether you’d like to share it with family. Then have a chat about how it went.
Parent guide
What your child does: says who they’d like to play their game, and talks about what they did.
What you do: save a copy, then decide whether to share it.
Save a copy first. Click Export, then Download code. If you ever want to add more rules or change how it looks, start a new chat in Gemini, add the file, and ask it to open the game in Canvas.
Sharing is up to you. You can skip it, and the game still works in Gemini without it. If you do want to share it:
- In Canvas, click Export, then Google Sites, then Open Google Sites (top right).
- Click Publish (top right) and choose a name for the site that doesn’t include your child’s name.
- Tick the box that stops the site appearing in Google search results. There’s no need for anyone to be able to find it.
- Click Publish. Once it’s done, click the link icon and Copy link.
- Send the link to family by text or email, rather than posting it publicly. Anyone with the link can open it.
Keep real names, places and photos out of the game before you publish. It plays best on a laptop or computer.
Questions to ask:
- What part of your plan did the computer get right first time?
- What did you have to explain again?
- What would you add next time?
The big idea: your child was the designer. They made the decisions and explained them, and the computer did the building.
Send us your game. We’d love to play it. If you’re happy to, send the link to podcast@raisinggenerationai.com. Please don’t include your child’s full name.
Taking it further
If your child wants to keep going, here are some ideas. You don’t need any of them to get the good stuff out of the code-along.
Build on the game
- Make a second version with a different theme, and see which plan worked better first time
- Add a “bad” bubble that loses you a point, and decide how players will know to avoid it
Practise without a computer
- Describe and draw: your child describes a picture, and you draw it using only their words. Then compare, and swap round.
- The instructions game: your child gives you step-by-step instructions to make a sandwich or build a tower, and you follow them exactly as they’re said.
- Spot the guess: when a voice assistant or sat nav gets something wrong, talk about what it might have guessed and why.
Talk about AI
- The AI only made what it was told, and guessed the rest. Where else might that happen?
- Was there anything it got wrong that your child spotted before you did?
What’s next?
There will be more of these coming along for all different ages. Newsletter subscribers hear about new code-alongs first.
